Monthly Archives: November 2013

Community Update: Week 48

This is what happened since the last community update: Monthly Feature Voting A new monthly feature voting has started on Monday! This time, the three suggestions are: Detailed Population Overview Effects in the Simulator Delete Expired Reservations Don’t forget to

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Community Update: Week 47

This is what happened since the last community update: Heroes Earlier this week, Marcel posted a new article about the heroes. The plan is to implement those changes within the next two iterations. Beta Update 2.50 The development of the

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Adjustments regarding the hero feature

As you might remember, we had a test of the hero-feature, running on our beta world some time ago. Taking into account all the insights, issues and requests from our community, we knew that we had to do some reworking.

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Posted in Game Design

Community Update: Week 46

This is what happened since the last community update: Halloween Event The Halloween Event ended on Monday for most of you. We hope you enjoyed playing it as much as we enjoyed working on it! Here are some numbers that

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Rebalancing 3.0

Hey there! It’s been a long time since we last talked about the rebalancing (previous article). But it is right in front of our doors, as we will start with the implementation of the first things soon (the first update

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Posted in Game Design

Community Update: Week 45

This is what happened since the last community update: Update 2.49 We are currently in the process of updating worlds to 2.49. The current update schedule is the following: November, 5th: SE and SK markets; November, 6th: international roll-out. Current

Posted in Community Updates