Blog Archives

Updating the forum layout – part 2

Hey there! This is a quick follow-up post in regards to our progress with the new forum layout. We have gathered a lot of feedback in the past weeks, for the theme itself and the announced features. The overall consensus

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Early colonizations -The fight for survival of new players

Hey you! Today I’m gonna present to you an improvement for the early game phase of Grepolis. We consider it to be specifically helpful to new players and to be appreciated by the adaptable longtime players as it offers more

Posted in Game Design, Uncategorized

Four hoplites driving a “sharp” car

Hello guys, the Game Design Team has been talking about the units and their current roles in the game. Thereby the following point is clearly visible. Hoplites and chariots are currently really similar. Both are hybrid units with sharp weapons

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Visible world wonder donations

Hey folks, today i’m gonna show you some of our work again . This is about one request which your community managers forwarded and then discussed with us on the possible solutions. The request: Make make it possible for specific

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Community update: Week 31

Dear Community, On Monday the continuous deployment started on Beta, so we are updating the game with version 2.119 every day.  We have a super contest on Facebook. The new update is almost ready to be deployed next week. Also next

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The Grepolisscore & Awards Part II

Hey guys, on my last post i started telling you about the Grepolisscore. I told you why we started working on it, what that Grepolisscore is, how Grepolisscore can be earned and about the new awards coming to the game.

Posted in Game Design, Uncategorized

The Grepolisscore & Awards Part I

Hey fellow Players, Today I share with you some insights into our new feature the Grepolisscore which is one of the greatest things I am working on. It focuses on awards as they have been a barely visible part of the game for

Posted in Game Design, Uncategorized

System Messages and Grepolis Score

Hi guys, We have a small work-in-progress for you today. First, we are finally tackling the old system messages. You know them as the red and green stripes that pop up in the game as feedback for an error or

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Community Update: Week 37

This is what happened since the last community update: Beta Update 2.70 The development of the new Grepolis Update 2.70 has been finished on Friday. The latest changes have already been deployed on our beta environment (http://beta.grepolis.com) on Tuesday. This

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Rebalancing 4.0

Although the rebalancing took longer than originally expected (also due to technical reasons that were unforeseen) we never forgot about it! This is why I would like to show you the most up-to-date changes that we will be testing pretty

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