Recently we introduced the Island Quests! We are already collecting a lot of feedback regarding the challenges and the rewards. But I have to say – unfortunately – the Island Quests cannot unveil their full potential without the heroes. In this blog entry I will explain as much as I can about the heroes and why this feature goes hand in hand with the Island Quests.
As soon as the hero-feature will be made available on your world, you will see that there is an additional reward for each decision in your island quests.
All “evil” decisions will now additionally reward you with Coins of War, whereas “good” decisions grant Coins of Wisdom. These are new currencies exclusively used in order to acquire heroes. As you know, the spawn rate of Island Quests depends on your progress within the game. We still wanted to assure that all players receive the same amount of Coins per day, thus you will get some more Coins from Island Quests if they spawn rather seldom. If you finish all available Island Quests, you could gain 24 Coins a day.
Okay, so we got Coins. But how do we use them? The hero-feature will introduce a new element for the game interface, which you can click to access the Council of Heroes. This is the window where all hero-related topics can be found.
The first window to be seen is the recruitment tab. Heroes are hard to find and therefore you need to issue a calling first. Performing this will display two random heroes: One Hero of Wisdom and one Hero of War.
And you might have already guessed it: Heroes of War are bought using Coins of War, whereas Heroes of Wisdom are unlocked by spending Coins of Wisdom. Due to that, it will become much more important which decisions you make for your Island Quests.
If you don’t like the offered heroes, you can discard them and start a new calling, but that will take some time (6 hours). If you purchased one of the given heroes, the other hero will also fade away and you can start a new calling after 6 hours. You will always have the option to exchange Coins of Wisdom into Coins of War and vice versa, with a ratio of 2:1. This will be extremely handy if you lack just some Coins or if you already purchased all available heroes of one category.
Let’s assume we want to make use of a purchased hero. You can use him in two different situations: Attacking or making him an inhabitant of one of your cities. Not every hero is useful for both, but you have to decide for yourself! Using a hero for attacking is simple:
You will notice a new slot in each attacking window that lets you select any of your available heroes. If you decide to let a hero command your army, that hero will fight like a common unit, but on top brings in his special ability, if applicable. As soon as the fight is over, the hero will instantly be available for any attack again, except if he got defeated, which will result in the hero being wounded. A wounded hero will recover over the course of 12 hours, which can be halved using 50 gold. Be aware that you cannot use the resurrection time reduction when the remaining time is 2 hours or lower. This way, we wanted to prevent players from having infinite attacking or defense power by just using gold.
Some heroes entail their full potential if you assign them to one of your cities. Each town will have two residential slots that can contain any hero:
If you start assigning a hero, this will take exactly 1 hour. Again, we wanted to prevent players from instantly moving their heroes from town to town, just having them there for several seconds in order to defend against an attack. You should really think on where to use your available heroes! However, as soon as a hero arrives, he will provide his special ability to that town, if applicable. He will also help defending that town as much as he can. If the town gets defeated, the hero will be wounded, just as if he lost in an attack.
So much information and we might lose the overview … phew! Fortunately, there will be a hero overview tab in the Council of Heroes as well:
You will see all the needed information in there:
- Hero name and portrait
- Current level
- Experience points
- Health status (and time to recover)
- Currently assigned town
- Current target (if the hero is attacking)
Experience points are needed to level up the hero, which will further enhance his combat values by 10% and slightly improves his special ability for each levelup, up to the maximum level 20. You can gain experience points simply by investing resources for the hero’s training. On Speed 1 worlds, 1 spent resource counts as 3 experience points. The ratio will go down with increasing world speeds. We decided on this behaviour so the leveling pace is roughly the same on all game worlds. Players shouldn’t be forced to play on a faster world in order to level up their heroes faster:
You probably noticed a maximum of 5 slots, some of which are locked. You can have a team of up to 5 heroes on each game world, so you should carefully pick your group. Those hero slots are not available off the bat. When we released information about the heroes in the roadmap, the community was pretty afraid of the balance between new players and veterans due to the ability to transfer heroes in between game worlds. That’s why all players will start with just one hero slot. Other slots are unlocked as follows:
|Slot #||Unlock requirement|
|2||Reach culture level 3|
|3||Reach culture level 4|
|4||Reach culture level 5|
|5||Unlocks for 800 gold or
600 Coins of Wisdom or
600 Coins of War
Now that I already mentioned the “transfer” ability, I will dig deeper into it. Your collection of heroes is always part of your game account. That means if you acquired for instance Leonidas on a game world once, you will never have to pay for him again. But this also means you will have to choose on which game world to use which heroes, as each hero can only be on a single game world at any time.
You can freely move heroes over to your game account or to your current game world, though each transfer process will take exactly 3 hours until completed. Fortunately, if a game world ends or you become defeated, the heroes of that game world will automatically be transferred to your game account.
As you may conclude, the introduction of heroes will enable a lot of new strategic opportunities. Before this blog entry ends, I would like to give you a peek at three prominent heroes which you might know from ancient greece: