This past week we were so busy with our final preparations for the Persian Conquest, and it is finally live in the NL community that have provided us already some very important feedback on a few things we overlooked and are now in the process of being fixed.
Updating to version 2.71
This week we rolled out the version 2.71 to all live markets, most of the update was about the Persian Conquest, and will be live next week after a few minor corrections
The birthday!
Just as a recap, we still have
- 2nd until the 3rd October, for 48h, the construction of buildings will take 10% less time.
- 4th until the 5th of October, for 48h, the units will take 10% less time to construct.
Weekly Stats
The following stats are for activity between September 25th and September 1st of October:
Bugs
- 19 bug reports have been created this week
- 13 bugs have been resolved this week
- 9 bug reports have either been a duplicate or invalid
- 13 bug reports are currently unresolved
Bugs hot-fixed during the week
N/A
Support activity
- 4322 tickets opened
- 4641 tickets answered
- 4.47 hours average first response time
- 189 tickets rated
- 3.45 rate average (of 5)
And don’t forget Artemisia is coming to you next week!
1.Will it be possible for an alliance to stack the Artemisia supercity in an ocean with own troops/biremes to defend it against enemy attacks?
2.Will all supercities have the same level of difficulty? e.g. the same amount of defense that needs to be killed?
3.Do you get BP for attacking or defending these cities?
Hi!
1. initially it was possible, but we discovered an exploit an deactivated before the event was live.
2. All cities will be alike in the world, but depending on the world age, cities can be different between worlds.
3. You will get all the BPs from atacking
Have fun!
Den Persiske Erobring…..!!!!
The Persian conquest
But I want to hear now when we can not spies
Is the only troops in the cities or is it mixed
Deff in cities
Operation as a little silly to be challenged in blind ???
Or have I missed something
Ps and when all alliances are far from equal, the greatest ally not have a huge advantage or is taken into account for the ??
Ps and a new start server as tau (DK) which has few cities would indeed be impossible and then get hold of these bonus
And to spend so many troops and conquer these cities is not possible as early on a server
So it’s only the two major alliances that could conquer these cities
So in short, poor concept of inno ….. seems far from through
thought
reach port check on such a city (2000 bir, 1000 TIRM, 1000 guy on Tau + troops Unknown ??
How are inno games thought a ally with for example 25 men who all have 2-4 cities max 2000-4000 points
had to over come such a city not very smart thought?
so we have to note that the biggest winners and small and new start alliances have not a chance and could conquer these cities.
think idea is good but very bad thought
mvh jimdk
PS excuse the language (Google translator) hope you understand my point.
Thanks for your feedback. The amount of defending units was depending on the age of the world. Still we think that the rewards were in propotion to the effort you had to conquer one of Artemisias cities. Keep in mind that every alliance member got all rewards.
We had several reasons why we put that many silver coins in the cave but I can totally see your point.
If we reactivate this event somewhen we will take care of the community feedback and improve the concept, in order to make it more fair also for small alliances.
Hope you had fun anyway and had the chance to conquer one of her cities!