Dear community,
A second player council call has taken place on January 12, 2018. This is the summary of the call:
4 Inner Council members, EN (Phidippidies), FR (Florian799.), FR (Dark-Shadow53), and NL(HBB-1), as well as three InnoGames employees were on the call.
Agenda: Introduction, End Game Idea, Mobile App Development, Other Commentary. End Game: General points of the idea: Developers expect to make a DevBlog post consisting of the full idea when the development possibilities have been fully confirmed. Mobile App Development: Other: Spoke briefly about casual worlds, and whether we’d like to see more of them. At the moment, developers are focused on concepts for a new end game idea. This is a big project and a priority at this time. However, we’re also looking forward to the next two main topics we’d like to take up with developers after the new end game has been implemented: Spam attacks: There are two sides to spamming: people who are annoyed by it, and people who use it to physically freeze someone’s computer. Events: This project will take a longer time to change, and not a lot of changes are likely to happen within the next few months as concepts and analyses need to be finished first. Developers are looking into a new strategy to balance the frequency/impact of events: the possibility of making some of their existing events shorter, so that there is less total event time and more gameplay time. |
For the Inner Council, the following members have taken part in this event:
- HBB-1 (NL)
- florian799 (FR)
- Phidippidies (EN)
- Dark-Shadow53 (FR substitute)
On InnoGames side, these members of the Grepolis development team were present:
- Thorsten Schankin (Product Management)
- Bernard Graham (Game Design)
- Stefanie Schaumburg (Lead Community Management).
Such poor participation again… and representants of the DE market missing again as well 🙁
About the end-game stage, that limit of WWs era should be flexible (according to amount of players etc.) as playing on small markets is quite tiring.
I also think that worlds settings should be considered more in detail. I doubt that CoMas are informed (or interested in) about community/player base condition… so, worlds are (imo) often unbalanced. And for newbies they are hostile…
Hello Thass,
About the WW, we are already considering options to improve the experience for small market players.
And about world settings, could you be more specific in what you consider a hostile world for new players?
I would like to understand your perspective a bit better.