As part of our ongoing efforts to deliver you more information about the work of our teams, we have decided to publish a community report once a week. These reports will contain valuable insights about ongoing work on the current development iteration, as well as our progress on bugs. We will also provide some statistics about our platform.
Last Friday, we have officially released our DevBlog. As part of the Grepolis United project, the blog will allow us to share some of the concepts we have in mind, in order to get some early feedback from our community about the ideas we have. It will also give our developers the opportunity to take you behind the scenes of Grepolis to explain how a certain feature is working, what it means to be a developer for Grepolis, what kind of technical difficulties they have to face, and so on. Do not forget to check the DevBlog frequently, or subscribe to our RSS feed to stay up-to-date.
To kick off the DevBlog, we have decided to publish the ideas about the big rebalancing of the game. As mentioned in the roadmap, some units, researches, and special buildings are quite unpopular. Before thinking about introducing new units to the game, we would like to focus on making every unit, research, and special building a viable option. We know that changes like that can have a big impact on your gameplay, which is why we have decided to release the information way in advance, so all of you have the opportunity to be involved in the process of finding the right balance for Grepolis. We are currently gathering the feedback from the different forums as well as from this blog to get prepared for the next step.
Beta Update 2.38
The development of the new Grepolis Update 2.38 has been finished on Friday. The latest changes have already been deployed on our beta environment (http://beta.grepolis.com). This version features some nice changes, such as the sound notification for incoming attacks, the globally shared connection system, and performance improvements of some premium overviews. With 2.38, our team has also resolved around 30 open bugs.
The current update schedule is the following:
- April, 11th: first French and German worlds;
- April, 16th: EN market;
- April, 17th: FR and DE markets;
- April, 18th: international roll-out.
Details will be announced by your local community manager on the forums.
Easter Event 2013
This year’s Easter Event has finished yesterday for most of the European countries. The chicken coop has closed on Friday and players had the possibility to spend their remaining eggs in the shop until April, 9th. No major issue has been encountered, and we hope you all enjoyed taking part in the Easter Event.
On Monday, our team has started working on the development of version 2.39. The focus for this version is on:
The work on the island quests has been ongoing for several weeks now and it is almost done. However, it still needs a lot of testing and a bit of polishing before we can release it. We hope to achieve this with the current version being prepared.
Some technical preparations have already been done to get the Heroes working the way we want, but most of the implementation still needs to be done and will take some time. The screen designs have been approved and our graphic artist is working hard on the illustrations of the different heroes we have planned.
First 7 days login reward
The implementation of a new concept has been squeezed into our roadmap: the first 7 days login reward! During the first 7 days when starting on a world, players will get extra rewards once per day. Of course, existing players will also benefit from those rewards to make sure everyone got it once in his Grepolis career.
The following stats are for activity between April 4th and April 10th:
- 44 bug reports have been created this week
- 43 bugs have been resolved this week
- 10 bug reports have either been a duplicate or invalid
- 23 bug reports are currently unresolved
Bugs hot-fixed during the week
- Inability to cast the Illusion spell from Artemis;
- Performance issue while playing with Firefox;
- Easter Event issue on GR, RU and RO.
- 7928 tickets opened
- 7457 tickets answered
- 5.89 hours average first response time