Community update: Week 33

Ricardo Vitoriano

Today are the final preparations for the Spartan Assassins event and everyone is checking the dots in the I’s and crossing the T’s.

The browser version

The team did their final preparations and some bug fixes in the Spartan Assassins event, and continued to make way with the Battle Point Villages, on this last there are some very nice polishes both in the code as in graphics.

The app version

The app is coming closer and closer each day to the browser version, and work on the Battle Point Villages is also making way to the pipeline.

Weekly Stats

The following stats are for activity between  13th of August to the 19th of August:


  • 21 bug reports have been created this week
  • 16 bugs have been resolved this week
  • 4 bug reports have either been a duplicate or invalid
  • 12 bug reports are currently unresolved

Bugs hot-fixed during the week


Support activity

  • 3269 tickets opened
  • 3460 tickets answered
  • 6.01 hours average first response time
  • 172 tickets rated
  • 3.53 rate average (of 5)

See you next week!

Posted in Community Updates
4 comments on “Community update: Week 33
  1. Emilio says:

    What a deception with the new event. It’s just doing clic without almost thinking. Previous events were more interesting, especially those that involved attacking troops. I hope we will have in the future more evnts like de previous one (something about Vespasianus) than this.

  2. arnulf øverland says:

    I implore you to rethink these events, whose frequency and long durations are ruining the game.

    For instance, on the world im playing now, this is the fourth event already. Each one holds the entire gameplay comlete hostage for two weeks while a tiny minority spends their gold. We are in the WW-stage now , and a handful of generous gold users are ruining it, quite simply, with this intruded havoc. And when the whirlwind is over, besides from leaving the rest of the players exhausted, the worlds dynamic is completely altered.

    This diminishes the game substantially, not only in the short run, but in the long run, as an alliances strategy has to be rebooted every two months.

    Please reconsider, we are exhausted.

    I appreciate that innogames is a commercial company and as such is dependent on making earnings. But I would like to extend a challenge to your game designers, to allow their creativity to find designs that allows the game to be profitable, yet enjoyable for the majority of players.

  3. Quentin says:

    When will the new farming villages take place on Grepolis ?

    • Tobias Winter says:

      there is no fix release date yet. The feature is under development. We plan to open the first worlds with the new farming villages during this year.