If you have not read the first post or the second post about the endgame please do so to have a better understanding of how everything will work.
Part 3 – Olympus
Continuing with the information about the new endgame we now focus on the specific aspects of Olympus.
Olympus is different from other temples in a few aspects, first it does not have a fixed position, and second it does not provide buffs when conquered.
Olympus still has a patron god, the main effect of this is to limit the mythical units that can be used to support it.
Olympus is unlocked 72 hours after all regional temples are conquered.
Where is Olympus?
Olympus has no fixed position, it appears randomly somewhere in the map and remains there for 15 days (may change).
Every time Olympus changes places a few things happen.
- The alliance holding it (if there is one) loses control over it.
- The units in Olympus are regenerated to 80% (may change) of initial value.
- The selected god of Olympus is changed.
- This impacts on what Myth units can be sent to support it after it is conquered.
There is only one Olympus in the world, players will have to fight each other for the control of it.
Choosing a random location
When choosing a location for Olympus, the system will look for areas of the map within the populated region, where there are no islands. That means Olympus will be positioned over the water.
Olympus must never be positioned outside the area of the unlocked islands.
When choosing a position, the system will look for a different Ocean of the previous position (if there is one).
Random location and advantages to “lucky alliances”
To mitigate the advantage given to alliances that happen to be near Olympus when it spawns we are thinking of a few different systems.
- Maximum travel distance: This means that all players within certain distance will use their regular travel times, but anything above that will be reduced to a maximum value.
- Exponential travel speed: This is just a different version of what is said above but feels more natural as the travel time to Olympus would be faster the further away you are from it. Of course further players would never get to Olympus faster than closer players.
I am also open to suggestions that would improve the experience in this aspect. Along with the travel speeds we will mitigate the advantages by having Olympus change locations at least 3 times before an Alliance is able to achieve the winning condition.
Conquering and Holding
Conquering Olympus works the same way as conquering other temples, there is absolutely no difference in that aspect.
When an Alliance conquers Olympus a timer starts counting the time while said alliance has control over it, if the alliance reaches a predetermined duration of control, said alliance wins the world. When Olympus changes locations or gets conquered by another alliance, the timer stops but it is not reset, when the same alliance conquers Olympus again the timer keeps going from where it stopped.
Initial control objective: 30 days (this is not a final number and will be affected by world speed)
The first 24 hours do not count for the timer as Olympus will be protected by a shield.
The Olympus curse is a malus constantly active in Olympus, it takes the form of a power that kill units stationed in the temple in randomized intervals.
Effect: 5% of the units stationed in Olympus are destroyed every hour.The exact moment when units are destroyed is randomized, it can happen anytime within the hour. This happens once every hour. This power is permanent.
Please let us know what you think, just remember we are not developing this yet so there might be some drastic changes based on your feedback and on unforeseen technical limitations.