If you happened to watch the previous episode of InnoGames TV, you might know that there will be a new event in Grepolis soon: “The Thracian Conquest”. In case you missed the video, you can watch it here:
The event is also already available on our beta-world for you to play around with it:
But enough with the advertising. 😉 In this blog post, I would like to go into some more detail about the event and provide you with a bit of a background.
As you probably know, the last events revolved around the crafting of rewards. But this time we wanted to stick somewhat closer to the soul of Grepolis: Epic war soaked in blood!
Although we would love to make an event which is about some Player-versus-Player action, this is pretty difficult to do. Events should be available to all our players … so new players would not benefit from a PvP event due to the beginner’s protection (and the inability to produce masses of attacking units in the early stages of the game).
However, we could at least allow for battles against system-controlled enemies (or “NPCs” to use a regular term). The idea for a Player-versus-Environment campaign was born!
We decided to use the Thracian realm for this as a (vague) historical footing. The Thracian people seemed to be quite barbaric compared to the highly cultivated Greeks back in the days. That is why we chose some kind of civil war: Thracian insurgents would terrorize the region, which calls for a heroic ruler to bring peace back to Thrace. And, of course, this is you!
Thrace will be shown as a campaign map stretching across 60 individual battlegrounds! Although there is a certain path which leads from the beginning to the end, the path will occasionally split up or indicate side-paths with a dead end. This will allow you a bit of tactical movement throughout the map.
If you choose to attack an available battleground (marked by two crossed swords), you will see the rebels that are stationed there and which you are supposed to defeat. You then have to choose the troops for your attacking army. The trick here is that the size of your army is limited for each battleground, meaning that you can send only a given number of units into the fray.
So, you carefully have to think about the perfect composition, as each unit has its strengths and weaknesses against specific unit types. A Tribal Axeman for instance will usually have the upper hand against Peltasts, as he can easily hack through their shields, making that poor warrior defenseless. However, since an Axeman lacks real armor, he is pretty vulnerable to the ranged attacks of the Spear Thrower.
These different strengths and weaknesses can easily be seen on the respective units.
But, when you have won the fight and chased away all rebels from a battleground, just don’t think you have won the whole war! After 4 hours, an even higher number of rebels than before will arrive at the battleground. You can beat them again to get the associated reward for that battleground once more. The more often you triumph in the same battleground, the more troops the insurgents will send in, up to a point where you cannot emerge victorious anymore as the maximum size of your army limits you too much.
Tenia, the commander of your Thracian Army, will every now and then tell you something interesting about local events. And sometimes you may even uncover secrets to make your Thracian units more powerful than before. Considering this, it may be wise to look out for these buffs as quickly as possible before repeating favored battlegrounds too often.
Ah, and one more thing before I end this blog post: There will be four new rewards available in the event:
- Bireme reinforcement
- Lightship reinforcement
- Luxury residence (only on world’s where heroes are enabled)
- Travelling mentor (only on world’s where heroes are enabled)
Of course, there are also a few awards which are tied to the event! And now, we hope you all have fun conquering the Thracian realms. 🙂
The event will be available for four weeks.