Although the rebalancing took longer than originally expected (also due to technical reasons that were unforeseen) we never forgot about it! This is why I would like to show you the most up-to-date changes that we will be testing pretty soon on the beta world.
All things that have been affected by new changes compared to the last update are marked in green for your convenience. ๐
Units
Land units:
Unit | Changed value | Old Value | New Value |
---|---|---|---|
Archer |
Blunt defense | 6 | 7 |
Distance defense | 12 | 13 | |
Horseman |
Attack | 55 | 60 |
Catapult |
Resource Costs | 1200 each | 700 each |
Building Time | 5h 43m | 3h 30m | |
Speed | 1 | 2 |
Ships:
Unit | Changed value | Old Value | New Value |
---|---|---|---|
Transport Boat |
Transport Capacity | 20 | 26 |
Trireme |
Attack | 180 | 250 |
Speed | 9 | 15 | |
Silver Costs | 900 | 1300 |
Mythical units:
Researches
As you can see, we chose not to delete existing researches, but rather adjusted all of them to keep the diversity.
Special Buildings
Special buildings are no topic for now. First we would like to adjust units and researches.
“Special Buildings
Special buildings are no topic for now. First we would like to adjust units and researches.”
According to the data provided, special buildings were the most unbalanced. Then why did we decide to leave them alone?
The whole rebalancing already has been postponed due to some technical issues. Changing the special buildings is quite a lot of effort. That’s why it makes sense to split the rebalancing into two parts. ๐
When will these take effect on regular worlds like US-36 Lamia?
There is no date yet. There will be quite some extensive testing before we will roll out the changes to live worlds.
The changes made to the mythical units will certainly help improving the usage of them, for instance the erinys, manticore, harpy, cerberus, medusa and devine envoy. For others, however, i believe the changes will not be enough to improve the usage of the units. This is caused by the fact that either the divine powers of those gods are more useful than the units, or the units have a fatal weakness that severely reduces the usefulness in battle.
Hydra:
Although the changes made will turn it into a brutal naval unit, it lacks speed. Speed is one of the things that wins battles, surprising the enemy can be key of conquering a city. The other mythical units dont have this problem because they are either shipped in transports or are flying (and all flying units are fast). I think that with a base speed of 8, it will still not be used very frequently. Increasing the speed to 10 would already improve the usefullness of the hydra.
Cyclops:
The cyclops isnt used because the lack of defense aginst stab, and because this doesnt change, i dont think the amount of cyclopses built will increase. It is clearly not an option to increase the stab defense, and increasing the other defensive stats is nice, but doesnt cover the weakness. I was thinking, a cyclops throws large boulders at enemies, like catapults do. Why not make the boulder of the cyclops damage walls? the wall damaging power should then be something like 1/2 of the catapult, because its also effective aginst units.
Note: poseidons divine powers earthquake and sea storm are used frequently in battle, and because of this people save their favour of poseidon to gain an edge in battle, also because of this, the hydra and cyclops are not built very much.
Centaur:
The centaur has good defensive stats, however it is still weak aginst ranged attacks, which are used very frequently in grepolis. increasing the ranged defense from 60 to 120 instead of 90 would help solve this problem.
I hope that you will take my suggestions in consideration.
Kinds regards,
Sauron3
ยซi believe the changes will not be enough to improve the usage of the units. This is caused by the fact that either the divine powers of those gods are more useful than the units, or the units have a fatal weakness that severely reduces the usefulness in battle.ยป
Totally agree!
I suppose that the better way to strongly promote the use of divine units would be to have 2 different types of divine power, one to spend on units, other to spend on casts, at the same (or even different) regeneration rate. But that, would be a major issue in the game code…
This rebalancing will happen in the worlds already open?
Probably yes (like 90% probability ^^). But there is no final decision. Also, there will be a longer stage of testing before we affect any live worlds. ๐
please think over. I do not want to write if rebalancing is good or is not good, but is sure that it changes the game. Do you think is right change the rules during the game?
Grepolis is an Online game. It’s just natural that the gameplay may change in one way or the other as soon as updates get applied. ๐
Hello any plans with peaceful world Hyperborea on CZ server? active players are under 1000 and its boring now can you add Heroes or Artemis on it because its peaceful world it can’t change the game ๐ or end this world with adding world wonders?? many guys wants it! (i know you say go play on new server) but we have one rule (win/complete one world then move to other one) ty for any informations about it ๐ do your best!!
Karioza
Right now, there are no plans to activate the hero feature on old worlds. However, the new end game feature we are planning to implement might probably have a positive impact on Hyperborea worlds. ๐
How about considering adding an attack bonus, speed bonus, or something in the lines of Helm of Invisibility power for breakthrough?
New Research Item:
Galleon (ship): Speed same as colony ship, no offense, low defense.
1. Sent as an attack – increases carrying capacity of the attack force by 10,000 per galleon ship.
2. Sent as support – allows for sending resources to the support city AND the resources will sit in the harbor until the supported city elects to use them (move to warehouse). Note, an attack on the city *can* sink all galleons in the harbor and cause all resources on them to be lost.
Sloop (ship): A fast version of the Galleon. Carrying capacity only 3500 resources.
Please note: Use of the marketplace can transport resources much faster and with little risk. However, the amount of resources being sent is entirely subject to the level of the Marketplace (500 / level). These ships would be entirely outside that limitation. Also, if the receiving city’s warehouse is already full, then the received resources are lost. These ships will allow the resources to sit in the harbor until such time as the warehouse has sufficient space to take in the added resources. The risk is that the ships may be attacked while in the harbor and the resources could be lost.
Hi HeroDog,
Thanks for sharing your idea with us. I see a little risk in introducing another new ship into the game because it would increase the complexity. Having two different mechanics how to transport resources to other players (1. market place capacity and 2. galleon ship) would make the game harder to understand. So what is actually your initial problem behind the idea? Is it just the fact that the warehouse could be full, when sending resources to another city?
I guess reading there was no date set. My question here is do the beta testers have to go through the building process the same as a live world, or is this expedited? I like the changes, all but to one or two units, but the change everyone is looking forward to that I talk to, is the Triremes. Some kind of week notice for this would be awesome.
The speed on beta world is a bit higher than on live worlds but still similar to ensure a proper testing.