Time flies! Here are all the community news for calendar weeks 33 and 34!
Player Council update & in-game voting
On August 17th we started the in-game voting for all language versions with enough eligible candidates for their local council elections. We were happy to count a total of 102 candidates across 15 different language versions. Thanks to all candidates for showing their interest in this project and good luck to everyone in the elections!
Are you curious as to which version had the most eligible candidates? Here is an overview:
|Language version(s)||# of eligible candidates|
|Spain & Argentina||19|
|Portugal & Brazil||6|
The ballot will be open until September 3rd and we are already curious to see which candidates are being elected/confirmed for a position in the local council. If you have not cast your vote yet, make sure to not miss your chance to elect your favorite candidates!
This week, we updated to version 2.145 for browser and submitted the mobile version for approval.
After presenting our ideas for early game changes in regards to colonization back in March, this update finally brought the changes to all game worlds. From now on it is a lot easier to obtain a colony ship as the required Academy level for the research was lowered from level 22 to level 13 and the required harbor level was also halved from 20 to 10. We believe this will make it a lot more manageable for (new) players to found a second city to prevent the complete loss of all cities after being conquered for the first time.
Additionally we introduced new functionality for the Agora, making it easier to return supporting units. The button “Return all units” will save you a lot of clicking if you wish to return all stationed units at once from either the “Outside” or “Defense” tab in the Agora.
Have you played version 2.145 yet? Make sure to share your feedback! We’re looking forward to it!
Next version preview
The sprint for version 2.146 ended this week.
In this sprint, we again focused on a lot of “invisible” changes in preparation for upcoming technical upgrades and events in the second half of the year. However, there is still a change that is worth mentioning: We implemented another recent community request to improve the colonization progress. When prepararing for a colonization you may now use the same travel time simulator that is already available in normal attack preparation screens.
The current update schedule for v2.146 is as follows:
Tuesday, September 5th: NL, SE and SK market
Wednesday, September 6th: international roll-out
All the changes mentioned above can be tested in advance on our public beta worlds (zz.grepolis.com). Share your thoughts on the beta forums or let us know what you think in the comments below!
The following statistics represent activity between August 10th and August 22nd:
|New tickets||Answered tickets||Av. resp. time||Rated tickets||Av. rating|
See you in two weeks!