I would first like to thank all the feedback you provided us, with it we were able to have some very productive discussions and reach some great improvements to the new endgame, I hope you enjoy it.
Small Temples – Update
After the feedback and some internal talks and we decided to change how the small temples work in a few ways.
Location and Spawning
The first big difference is the temple locations and presence in the world. We decided that Small temples will be distributed in the world from the start, players are able to see where they are located and what buff they provide once they are conquered.
There will still be a waiting time until these temples are open for conquest, but this change will allow alliances to scout the world for the best potential positioning for their cities, therefore reducing randomness and luck and providing a large area for strategical expansion.
The position and buffs of these temples will still be random to provide different scenarios on every world that has this endgame.
Portal temples are just Small Temples that allow players to send units to Olympus (and only Olympus) through the portal reducing the travel time no matter where it is located. This will reduce the luck effect of Olympus changing positions and increase the importance of controlling small temples.
Portal temples have no other buffs, their only power is to send units to Olympus.
Portal temples are spread out in the world following very specific random rules, this should guarantee an amount and distribution of Portal temples for several alliances to be able to conquer them, but also not enough of them to cause wars and battles for the best positioned ones.
Sending units through the portal: When sending units through the portal players will have the regular travel time from the city to the temple plus a fixed teleportation time to reach Olympus. We do not have the final number for the teleportation duration yet.
Units sent to Olympus through the portal DO NOT return through the portal, the return way will always be the long way home and the travel time is based on the distance from Olympus to the home city.
Large Temples – Update
We decided that Large temples will spawn based on time, just like the small temples. After the small temples are unlocked, another timer will start with the date of the large temples spawn.
To make up for the raised importance of Small temples (because of the Portals), we decided to make the Large temples able to hold multiple buffs. This should increase the rewards of owning a large temple and the efficiency of capturing Olympus by the alliances that hold one or more large temples.
There will be no spying on temples. All units in the temples are displayed for anyone to see. At all times players are able to open the temple windows and see what units are stationed there.
Movements to and from temples are only displayed to alliances holding the temple of holding a siege on a temple.
This decision was made to reduce complexity of the general gameplay and management of the temples.
Spells cannot be cast on temples, there is no exceptions. Spells like Lightning, Earthquake, Plague, Wedding, and any other city target spells will not be able to be casted on any type of temples.
Spells can be cast on commands heading to temples, but never directly on the temples.
Powers that affect all cities of a player or all alliance members will not take effect in the temples as well. The only powers affecting the temples will be the Temple buffs themselves.
For this endgame we will have a new alliance right that provides some management of the temples. Leaders and founders will be able to grant that right to the selected alliance members.
Rights allow members to send units back to their home cities (as if a city owner), activate deactivate visibility of commands for a selected temples to either Founders and Leaders or to every alliance member, and mark/reserve temples in the world.
Again thank you for all the feedback, we really appreciate the effort put into giving us your perspective so that we are able to make a better feature.