Blog Archives

Insights on the Advisors Graphical Redesign (Part 3/3)

As promised, I am now back for the last episode of the advisors revamp, presenting our new 3D workflow along with the more modern look we are aiming for. This is the last post about them before I disclose more details about their

Posted in Graphics

Insights on the Advisors Graphical Redesign (Part 2/3)

In my last post I shared our redesign process regarding the Commander, from the original design you have known for 5 years to the new style we are aiming for. You might now be curious about the 4 other advisors?

Posted in Graphics

Insights on the Advisors Graphical Redesign (Part 1/3)

Today, I would like to talk about the advisors. More precisely, on the advisors’ graphics. These characters have been a core feature of Grepolis since the beginning, and they lived through the evolution of the game quite unchanged… until now.

Posted in Graphics

Insights on The Senate Revamp (App)

On the long run of the whole app UI refactoring, one next important step is to rework the senate screen. The senate is a key screen in Grepolis, and beyond the “cosmetic” adaptation to the new bright paper style, we

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Posted in Graphics