Blog Archives

Temple Hunt – Sneak peek

Hello everyone, In the continued spirit of sharing our progress, and keeping you up to date on our newest endgame, Temple Hunt, we wanted to share some visual sneak peaks. Our artists have been hard at work creating some awesome

Posted in Uncategorized

Community update: Week 25

Dear Community, Last week we updated our beta servers to version 2.115. With this version we implemented the new Awardsystem “Grepolisscore” and added plenty of new awards to the game. During the last couple of days we received plenty of

Posted in Community Updates

Community update: Week 24

Dear Community, This week we updated our live servers to version 2.114. Today we updated our beta servers to version 2.115. With this version we finished the implementation of the new Awardsystem “Grepolisscore” and added plenty of new awards to

Posted in Community Updates

Community update: Week 23

Dear Community, This week we updated our beta servers to version 2.114. With this version we implemented a confirmation dialog when starting a new city foundation. Many players requested this feature since the foundation once started cannot be canceled. Furthermore

Posted in Community Updates

Early Game Changes and New Farming Villages

Today I would like to talk a bit about upcoming changes to the early game. With early game, I mean the first 2 gaming weeks on a new world, especially the time when you have only one town and are busy

Posted in Community Updates, Game Design, Graphics

New community suggestions to come!

Some weeks ago we got a bunch of community requests from all over the world. Thanks for all these interesting suggestions. We want to implement as many as we can, so we estimated the effort for the most easiest ones

Posted in Game Design

Rebalancing

In this first blog post we will talk about the previously announced topic ‘Rebalancing’, which is a big thing that kept us thinking and experimenting for weeks now.In the past we increasingly observed that certain units have been overly popular

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Posted in Game Design