We would like to thank you for your feedback regarding the recent changes of the farming villages and today we would like to show you what our designers came up with according to your feedback.
At first we would like to explain how this change was designed.
As you might know we have some inconsistency in Grepolis and with the recent market place changes our plan was to correct some of them. We thought about which order would be easier to read for our players:
- a) You get – You pay
- b) You pay – You get
In the first step we orientated ourselves at the current design of the market place (You get – You pay). Here we used the typical example of online shops, receipts and invoices: You can clearly see that the item (You get) is listed first and at the end you can find the price (You pay).
In the second step the feature unfortunately wasn’t completely released so that some smaller improvements were still missing. We would like to apologize for this and will work on a better workflow so that such things won’t happen again in the future.
After we received your feedback we had a meeting and thought about which use cases would be possible for the different screens. The resulting ideas are the following:
- As a player I have a lack of a certain resource so I’m in need of it. It’s important for me to know WHERE I can get this resource and after that HOW I can get this resource. As a consequence the reading direction is: You get – You pay.
- As a player I have too much of a certain resource and want to trade it for another resource of which I have too less. As a consequence the reading direction is: You pay – You get.
- Following these considerations it may happen that some players have the feeling of an inconsistency as the reading direction may differ at two different features. But why? Because the use case can be different, even if in both features it’s all about the trade of resources.
- Furthermore we also have to think about how long features will actually be available in the game and what impact it may have on our longtime players but also on new players and to gather learnings regarding to this. Of course we try to balance and only release changes which are considered satisfying.
Attached you can find different options for different areas of trading that we reworked for all the different screens.
We would really like to hear your feedback about the two different consistent ordering options (both including the improvements based on your feedback) and if we forgot anything.
Option a (You get – you pay)
Option b (You pay – you get)