From time to time we just have those small, random ideas that sound pretty good and would be easy to implement, but we are sometimes not sure if they will have any obscure side effects. So we thought why not asking the people that know our game best, you!?
Right now, when I play Grepolis and I want to check how long would it take for the colo to get to the city I want to conquer, I go to the attack or support window, put in a 1 and the time appears. The same if I have an incoming attack, I check the runtimes from that attacked city to the attacking city to get an idea of what might be coming. This is rather time consuming and annoying.
So we had the idea of having a button in the attack/support windows that opens a small window with all the runtimes of the different units to that city (of course if the target is not on your island we would hide the land units). You could then cycle through your cities, the window would update and you could easily see which city has what runtime. You could even open multiple run-time windows to compare different targets. Also the current hero would be there to select in case she/he influences the runtime. It might look like this:
For the future it might even be an idea to add more functionality like enable/disable different effects/research to simulate the runtime with or without them as well as adjusting the hero and its level. What do you think? Would this be a nice addition? Or is it rather useless? Where else do you need to know runtimes at the moment and could these situations also benefit from a runtime simulator?