After receiving some feedback about the currently very crowded UI, we had several discussions about what we could do to save some space and bring an additional cool thing to the game. This is when the idea came up to have a dedicated quest window. Just to clarify this first: when I talk about quests here, I mean the tutorial quests on the left side of the grepolis UI, not island quests! This quest window would contain all the quests in a list, so we could remove all the quest icons, and replace it with one general quest icon that has different states if there are new or completed quests.
And while we were working on that, we also decided to tackle two other quest-related problems. One is that you currently have to accept every quest first, before you collect the reward (even if you already completed it) and the other is the missing feedback about progress in quests. We plan on changing both by implementing an auto-accept for quests and showing a progress bar in quests where it makes sense, for example: “loot 10000 resources”.
To also give you a little insight on how we work, we want to share with you the first wireframe prototype. It is really basic, with little in-game graphics, so that we can focus on functionality and screen content.
I can also already show you a very early draft one of our artists has done – still work in progress (and it has the recommended feature in it, which is not yet sure if we implement it or not).
In the future we could enhance this by:
- adding more quests (also for later game stages)
- categorizing quests
- showing completed quests (with timestamp of completion)
- always having a “recommended” quest to guide new players
- a possibility to “watch” certain quests so you can track the progress directly in the UI
These are all just conceptual ideas right now, not checked if it is feasible or possible to implement and we are also open to your ideas. What would you like to see in this feature?
And of course as always, we are looking forward to your constructive feedback regarding the current state of the idea.