Community Update: Week 21


This is what happened since the last community update:

Beta Update 2.40

The development of the new Grepolis Update 2.40 has been finished on Friday. The latest changes have already been deployed on our beta environment ( This version features some game improvements like the ability to rename your commands as well as a bunch of bug fixes.

The current update schedule is the following:

  • May, 23rd: first French and German worlds;
  • May, 28th: EN market;
  • May, 29th: FR and DE markets;
  • May, 30th: international roll-out.

Current Progress

On Monday, our team has started working on the development of version 2.41. The focus for this version is on polishing and finishing the Heroes 🙂 Besides that, we also have to work on some technical improvements for the collaboration with our upcoming Grepolis mobile App.

Weekly Stats

The following stats are for activity between May 16th and May 22th:


  • 22 bug reports have been created this week
  • 25 bugs have been resolved this week
  • 6 bug reports have either been a duplicate or invalid
  • 32 bug reports are currently unresolved

Bugs hot-fixed during the week

  • Some cron jobs related to the farm villages were not working as they should.

Support activity

  • 6669 tickets opened
  • 7075 tickets answered
  • 5.56 hours average first response time
  • 159 tickets rated
  • 4.35 rate average (of 5)

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Posted in Community Updates
6 comments on “Community Update: Week 21
  1. Avatar erik wijmeersch says:


    unsure how and where to send this but since i got an invite i do it overhere.
    I play this game 3 years+.
    Their are units what never are used by the more experience players.
    1 : Fireships
    2 : Tiremes

    Instead i think innogames should offer somekind of Interceptorships.

    Interceptors are 100% deff but as fireships dont do any damage vs lightships when they sitting in Harbor, but under attack you have to send them to the incoming attack (how to do = as a spell because they intercept a incoming attack, they should do lots of damage cause they only deff when under fire 1 vs 4 ratio) for example i have 60 interceptors i can choose the amount of them to drop at a incoming attack for example i have 15 incomings i send 15 to 1 attack and 45 to another one.

    Interceptors are strictly personall deff tools. because the spell use, unless you can manage that those ships been send to a ally harbour and ones in the harbor the city owner can resend them as stated above.

    unsure if this is all techn possible lol.

    result : the more deff player can finally send an active attack towards a bigger enemy,

    • Avatar twnzal says:

      Love the idea, but thinking about the fact that Grepolis are aiming for a more agressive gameplay, i unfortunately have to say that i am doubtful that this would be implemented to the game in the nearest future. I would love it to be though! 🙂

  2. Avatar brandon reynolds says:

    today i recieved a messege wanting me to vote but i couldnt read a word of it it was in spanish or something if u make it in english i would love to vote and give feedback thanx.

    • Avatar theonlythomas says:

      Just to say, if you received the same message as me, that was an example of a message.

      The language was Latin, it is there as a place holder. It has some fancy name, though I can’t remember what it is.

      That wasn’t an actual vote, it was just an example to show you what it will look like. Fear not! You’re not missing anything.

      Unless I am wrong and voting has started on some of the other servers…

  3. Avatar ilgazer says:

    Lorem Ipsum its called

  4. Avatar Hasan says:

    I believe removing multiple tabs was an idiotic idea, which would make timing for attack difficult(even for defender, but they can stack), making the game a turtles paradise.

    When will INNO actually turn back grepolis into a war game? It is slowly but surely turning into a sim-city game. Also the ability of merchant shop to “teleport” resources anywhere, which also be a huge disadvantage to attackers, as defenders will never have any lack of resources on front-line.