Blog Archives

Nerfing a deity – Ares Rebalancing

Hello players! Over the course of the current sprint (2.243), we’ll be making our first batch of rebalancing changes to Ares. These changes are in response to Community feedback since Ares’ release, and we’re hoping, should address the areas where

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Posted in Community Updates, Game Design

Rebalancing 3.0

Hey there! It’s been a long time since we last talked about the rebalancing (previous article). But it is right in front of our doors, as we will start with the implementation of the first things soon (the first update

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Posted in Game Design

Community Update: Week 25

This is what happened since the last community update: Rebalancing Last week, Marcel has published a new DevBlog article about the changes we want to apply with the rebalancing. Those pre-final changes have been created based on your feedback and

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Posted in Community Updates

Rebalancing 2.0

There has been some time now to discuss the previously released information about our rebalancing … thus, we would like to share the pre-final changes in all detail! I say “pre-final” because we are still open to discuss the changes

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Posted in Game Design

Community Update: Week 16

Since the last community update, version 2.38 has been announced and the change log has been published. Rebalancing The feedback from all communities have been collected over the course of the week. On behalf of the team we would like

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Posted in Community Updates

Community Update: Week 15

As part of our ongoing efforts to deliver you more information about the work of our teams, we have decided to publish a community report once a week. These reports will contain valuable insights about ongoing work on the current

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Rebalancing

In this first blog post we will talk about the previously announced topic ‘Rebalancing’, which is a big thing that kept us thinking and experimenting for weeks now.In the past we increasingly observed that certain units have been overly popular

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Posted in Game Design