Blog Archives

Early colonizations -The fight for survival of new players

Hey you! Today I’m gonna present to you an improvement for the early game phase of Grepolis. We consider it to be specifically helpful to new players and to be appreciated by the adaptable longtime players as it offers more

Posted in Game Design, Uncategorized

Four hoplites driving a “sharp” car

Hello guys, the Game Design Team has been talking about the units and their current roles in the game. Thereby the following point is clearly visible. Hoplites and chariots are currently really similar. Both are hybrid units with sharp weapons

Posted in Uncategorized

Visible world wonder donations

Hey folks, today i’m gonna show you some of our work again . This is about one request which your community managers forwarded and then discussed with us on the possible solutions. The request: Make make it possible for specific

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The Grepolisscore & Awards Part II

Hey guys, on my last post i started telling you about the Grepolisscore. I told you why we started working on it, what that Grepolisscore is, how Grepolisscore can be earned and about the new awards coming to the game.

Posted in Game Design, Uncategorized

The Grepolisscore & Awards Part I

Hey fellow Players, Today I share with you some insights into our new feature the Grepolisscore which is one of the greatest things I am working on. It focuses on awards as they have been a barely visible part of the game for

Posted in Game Design, Uncategorized