Blog Archives

New community suggestions to come!

Some weeks ago we got a bunch of community requests from all over the world. Thanks for all these interesting suggestions. We want to implement as many as we can, so we estimated the effort for the most easiest ones

Posted in Game Design

Improving the Mobile App

So, as you may know, since last year you can also play Grepolis on your mobile phone. And we are really proud of what our team has accomplished so far, but we are also keeping an eye on the future,

Posted in Game Design

Event: The Thracian Conquest

If you happened to watch the previous episode of InnoGames TV, you might know that there will be a new event in Grepolis soon: “The Thracian Conquest”. In case you missed the video, you can watch it here: https://www.youtube.com/watch?v=8sybXh0pmE0&#t=7m13s  

Posted in Game Design

Heroes – Survey results!

As some of you might know, we had a survey running on those worlds with the new heroes feature enabled. Unfortunately, some worlds without the feature received the survey as well, but those were not taken into account. Roughly 50.000

Posted in Game Design

Fullscreen Town Overview

Hey there, this time I would like to provide you a sneak-peek at our upcoming change: The Fullscreen Town Overview. Maybe you would like to know why we are doing this. It’s simple: from time to time, we have to

Posted in Game Design, Graphics

Adjustments regarding the hero feature

As you might remember, we had a test of the hero-feature, running on our beta world some time ago. Taking into account all the insights, issues and requests from our community, we knew that we had to do some reworking.

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Posted in Game Design

Rebalancing 3.0

Hey there! It’s been a long time since we last talked about the rebalancing (previous article). But it is right in front of our doors, as we will start with the implementation of the first things soon (the first update

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Posted in Game Design

Heroes Feedback

With good reason many of you have brought up the question: “What is going on with the Heroes”. After all, the test on the beta-world “Rise of Heroes” has been running for quite some time. Also, the in-depth survey that

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Posted in Game Design

Island Quests Feedback

Since the feedback regarding the Island Quests has been collected on all game worlds, we thought this is a good opportunity to share the results and insights on this topic. 😉 I’m sure you are eager to get to know

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Posted in Game Design

Rebalancing 2.0

There has been some time now to discuss the previously released information about our rebalancing … thus, we would like to share the pre-final changes in all detail! I say “pre-final” because we are still open to discuss the changes

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Posted in Game Design