Time flies, doesn’t it?
It’s time for a new community update. Let’s see what there is to share this week, shall we?
Ongoing island quest improvements and more information on settlements
The past weeks we have continued working on the island quest changes that have been outlined earlier this year by our Game Designer Andreas. As these changes are extensive and touch a lot of areas, they are implemented in several steps. So far we tested most of them on beta only and then released them on select live worlds.
After reviewing your valuable feedback (and seeing non-stackable effects as an immediate result of concerns about rewards being too powerful), we have now decided to activate the biggest batch of changes globally with version 2.138, while continuing the work on interface changes and new quests for some more versions to come.
Additionally, our Game Designers and Artists have sat together to improve upon the settlement interface, explaining the process to new players while giving more information about all the requirements and results of a settlement (e.g. showing a number of points the newly founded city will have). We are planning to briefly test this along with the colonization research changes on a new beta world soon. So keep your eyes peeled for the official announcement for this new world on our beta forums.
Finally there was another reason to celebrate this week: Our legal team had a significant success in their ongoing battle against illegal bots and scripts! Thanks for the close collaboration! <3
Version 2.137 was released this week. With this update, we changed how farming villages are generated on new islands. As they used to be generated randomly, it could happen that they offered the same trading options multiple times, meaning that you could have been facing 6 farming villages offering you to trade wood for silver in some very extreme cases. But even if just 3 or 4 trade options were the same, it didn’t feel right. Therefore any farming villages generated on islands after the update are limited to 2 of the same trade option type, offering more variety.
Furthermore, we tackled some issues with overriding effects not being removed properly and enabled different ordering mechanisms for bundles displayed in the in-game shop.
The updates took place on May 2nd and 3rd respectively.
Next version preview
We are concluding the work on sprint v2.138 this week. In this version, we put our focus back on the planned island quest changes and started the implementation of island quests in the regular quest log. This will likely be continued with v2.139, meaning that the changes will take another while before they become visible for all players.
While the interface changes won’t be visible immediately, we will already activate the island quest changes for rewards, quest objectives and difficulty with this version. The changes have been tested thoroughly on beta and some select live worlds and the feedback has been very positive so far, therefore we are looking forward to activating this for all of you.
Additionally, we worked on some topics concerning our mobile app. These include added information about reports that may only be viewed in the browser version (previously empty reports), enabling the filter “All, but enemies” for the marketplace and improving the description of pop-up notifications about found provisions in the Demeter event.
The current update schedule for v2.138 is as follows:
Tuesday, May 16th: NL, SE and SK market
Wednesday, May 17th: international roll-out
The following statistics represent activity between April 20th and May 3rd:
|New tickets||Answered tickets||Av. resp. time||Rated tickets||Av. rating|
See you in 2 weeks!